I didn't do anything for beating the game in under twenty minutes because after 18:09, the end screen says it took more than twenty minutes. :( I'll revise the set if that ever gets patched by someone. Also, I haven't found the easter eggs that I read about, so those aren't covered yet either.
Bought this game several months ago and played it now till the end with a pause inbetween. Really nice and very NESis game. Thank you for this great work!
Unfortunately I am already sold out of the prototype carts. There will be an official cartridge run by Mega Cat/Video Game Sage in the next few weeks, so keep an eye out for that!
I've signed all the paperwork with Mega Cat for the release, so it's definitely happening. There's going to be a Kickstarter next year with a full-on professionally animated trailer. Getting all the marketing stuff for the trailer seems to be the thing we're all waiting to come together now. So stay tuned!
Way ahead of ya! Check back in two days, was already planning on releasing a public demo on September 1st.
The original GRAVEYARD DUDE demo was a commissioned piece for the INDIEPOCALYPSE indie games bundle, which is its own cool project and I didn't want to step on their ability to make sales by offering content from it for free. But September 1st marks three months on there, which I figure is a reasonable enough time for them to have gotten all the initial sales out of the way.
Not to give the impression this was their decision, they specifically only had distribution rights until the end of June and it was released back to me at the beginning of July. I just chose to keep it behind a paywall for a couple more months to support them.
Thank you for understanding and I hope you enjoy the demo when it goes live! Stay tuned!
Oh lol I just realized comment is because of my entry of this game into the NESDev Coding Competition 2022. I genuinely hope that not having a public demo available already wasn't considered untoward or inconsiderate, even if it technically doesn't break the rules.
I guess there's no real - reason - I couldn't just make the demo public right now instead of two days from now. But I also guess it wouldn't make a huge difference either way this early in the competition.
I'll resubmit after the demo goes live. This won't be my only entry. Thanks for checking in!
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I made an achievement set for this game at RetroAchievements: https://retroachievements.org/game/28990
I didn't do anything for beating the game in under twenty minutes because after 18:09, the end screen says it took more than twenty minutes. :( I'll revise the set if that ever gets patched by someone. Also, I haven't found the easter eggs that I read about, so those aren't covered yet either.
It's a neat, fun game. RIP
One of the many beautiful games you had made, rest in peace!
Rest In Peace Rani Baker :(
Bought this game several months ago and played it now till the end with a pause inbetween. Really nice and very NESis game. Thank you for this great work!
How do I get a copy of Graveyard Dude on a real NES cart? I saw a copy on Twitter.
Unfortunately I am already sold out of the prototype carts. There will be an official cartridge run by Mega Cat/Video Game Sage in the next few weeks, so keep an eye out for that!
Okay. Thanks for the advance notice.
Hello, Any update on the physical release of Graveyard Dude? Let me know. Thanks!
I've signed all the paperwork with Mega Cat for the release, so it's definitely happening. There's going to be a Kickstarter next year with a full-on professionally animated trailer. Getting all the marketing stuff for the trailer seems to be the thing we're all waiting to come together now. So stay tuned!
Sounds great! I am aware of all new NES kickstarter campaigns. I will keep my eye out for it. Thanks for the update.
Groovy music, if it isn't already on Spotify, it should be!
Awesome puzzle game !! Congrats Rani !
It would be great if the demo were available for free to check the game out (right now its included in the paid version).
Way ahead of ya! Check back in two days, was already planning on releasing a public demo on September 1st.
The original GRAVEYARD DUDE demo was a commissioned piece for the INDIEPOCALYPSE indie games bundle, which is its own cool project and I didn't want to step on their ability to make sales by offering content from it for free. But September 1st marks three months on there, which I figure is a reasonable enough time for them to have gotten all the initial sales out of the way.
Not to give the impression this was their decision, they specifically only had distribution rights until the end of June and it was released back to me at the beginning of July. I just chose to keep it behind a paywall for a couple more months to support them.
Thank you for understanding and I hope you enjoy the demo when it goes live! Stay tuned!
Oh lol I just realized comment is because of my entry of this game into the NESDev Coding Competition 2022. I genuinely hope that not having a public demo available already wasn't considered untoward or inconsiderate, even if it technically doesn't break the rules.
I guess there's no real - reason - I couldn't just make the demo public right now instead of two days from now. But I also guess it wouldn't make a huge difference either way this early in the competition.
I'll resubmit after the demo goes live. This won't be my only entry. Thanks for checking in!
Demo is available for free now, thanks for checking in!