Basically made public the update I created for the Portland Retro Gaming Expo. Added some new scenes and items and monsters and all sorts of fun stuff!
Not sure what I can tell you without spoiling it. This is a haunted video game. The game itself is a point-and-click action RPG.
As of August 19th, this game won "Most Innovative" at the Intel Buzz Indie Gamedev Showcase, and looks like we will be bringing it to other conventions later this year!
Reminder we have a fundraiser for the project here, and I've been keeping up with updates relative to the percentage to the goal achieved. If you like the game, help me complete it!
BE PATIENT WHILE THE GAME IS LOADING AND WHILE PLAYING. In order to make the GUI look the way I wanted it to, I disabled transitions between pages in Twine. If you don't give new pages time enough to load while clicking you could wind up "ghosting" some commands. That's not gonna do anything particularly fun or haxor and could screw up game quests and sound cues for you. Play it like you would an actual Apple ][ /Commodore 64/etc game and give things time to load properly before moving forward.
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I found what I believe to be a bug leaving me in a dead end of sorts. I attempted to go south from in front of the morgue which resulted in the "Insert Disk 2" screen, but when I click it it just gives me the "You Found Nothing" screen instead of sending me back. Clicking the new screen returns me to the Disk 2 message leaving me unable to continue without reloading the page and losing all my progress.
Thanks for the heads up. Looks like it's doing the thing I mentioned in the game description about "ghosting" commands if you click on it too quickly. I'll try to come up with a solution in the next update.
Testing out the other areas that give the "Disk Two" display, which is meant to be a notation of where the demo ends, looks like the best course of action is to prioritize adding the room I have planned to the south of the morgue in the next update. Apologies that this glitch caused you to lose progress.
I've expanded the demo, adding more magic and monsters and rooms and stuff.
This is so well done, the game does a cracking job of oozing retro charm whilst also building up a creep factor in the background. I didn't manage to resolve everything and finish the story (if it ever does finish!), but I had a super fun time playing!
Keep up the amazing work, this was great!